"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…
hehe not any longer without some extra setting https://prod.support.services.microsoft.com/en-us/windows/support-for-fbx-files-has-been-turned-off-in-3d-viewer-b7483e83-422c-4d65-b94d-853eb65cb134 but seems like that setting doesnt unlock the in explorer preview
FBX has security vulnerabilities from what I learned, and it's not easily sandboxed by the preview window. glTF has a lot of support, better material handling, no vulnerability to script injection etc., and has a much cleaner spec so it's easier to add to tools and renderers. I'm involved in weekly conference calls on…
Same here. I don't find quick previews of 3d scenes particularly helpful for what I do plus there's the chance that a complex file loads so slow or perhaps not at all that you may as well fire up the DCC to inspect it properly. But I do find it funny that they would disable FBX support and instead try to force this format…
quite nice at first time, but honestly do not use that win 10 preview , the processes behind the feature will hang on and will drive your cpu to run at 99% just because a file can't to get read, or the version of the file isn't compatible, or again because the file is too big and the app can't to handle the preview. after…
you might have to associate the file extension with the app, which is 'View 3d'. If fbx is associated with something else it might not work. Also you probably need to have the creators update installed.
Hey, you learn something new everyday! But when I think about it, its a pretty normal procedure when you know that they're about to scrap completyl microsoft paint out of their default software and replace it with paint 3D (which proabably uses fbx as standard exporter)
I did the test you suggested on a GTX660 on an old hard drive disk with 32G of Ram. The files loaded slowly, but once they were loaded, the application was quick. When loading them, I didn't notice a hit to my RAM usage, but I did see exactly what you saw. A huge spike to the CPU caused by the preview handler trying to…