"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…
hehe not any longer without some extra setting https://prod.support.services.microsoft.com/en-us/windows/support-for-fbx-files-has-been-turned-off-in-3d-viewer-b7483e83-422c-4d65-b94d-853eb65cb134 but seems like that setting doesnt unlock the in explorer preview
so what happens if you put a really heavy FBX into that folder like a sculpt export and select it? does the explorer survive that? and does it take a break when fetching the scene?
looks like it only works for fbx, i think objs could use this too maybe some day they give options for customize that previews anyway, i didn't knew that :p
So ... essentially, one could report that "After the Creators Update, clicking on a certain file type in Explorer parses it and loads it fully as opposed to merely showing a light preview of it" as a bug, right ? Loading a full file (which in the case of sculpts could go up in the hundred of megs or even a few Gigs) when…
Indeed, just saw that OSX does it with DAE, of all things ! It certainly is pretty cool, but I can't even begin to imagine what would happen if an OS attempts to autoload a 2gig OBJ sculpt ... I guess it's just a matter of having a data cap - like not auto loading if a file is over 500mb for instance.