I'm learning shader forge and am following a tutorial. The tutorial is a little out of date but I think I'm following it okay. Here's what I think I'm supposed to make: Obviously it's not coming out correctly. I don't know why though. I did this tutorial about a year ago and it came out pretty much okay (there was one…
Hmmm so it seems that it's actually more complicated than that. I followed your suggestion and that fixed it! But then I realized that the shading was view dependent, like specular, instead of like the diffuse type lighting I wanted. Then I realized I had fed the dot product of my normal and view direction into the exp…