So we know PBR material use IBL to create lighting and environment reflection. But all the examples I know don't involve using translucent cube maps. Except for Maya's Stingray PBS. Do anyone have an idea on why? See below screenshots comparing default diffuse irradiance map with one I created from HDR image. (Maya also…
Ah man, AS SOON AS I POSTED THIS I FIGURE IT OUT! Maya PBR Standard Base use an uncommon IBL encoding: it uses RGBM by default, have to change it to sRGB or Linear (probably Linear given Substance is also Linear)