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(Solved) Why are Maya IBL Diffuse/Specular map translucent?

polycounter lvl 8
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bitinn polycounter lvl 8
So we know PBR material use IBL to create lighting and environment reflection.

But all the examples I know don't involve using translucent cube maps. Except for Maya's Stingray PBS.

Do anyone have an idea on why? See below screenshots comparing default diffuse irradiance map with one I created from HDR image. (Maya also use translucent specular map.)





The result is my diffuse cube map over-expose the material:



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  • bitinn
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    bitinn polycounter lvl 8
    Ah man, AS SOON AS I POSTED THIS I FIGURE IT OUT!

    Maya PBR Standard Base use an uncommon IBL encoding: it uses RGBM by default, have to change it to sRGB or Linear (probably Linear given Substance is also Linear)





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