Hi, I've got problem with an animation in maya. I think it's just a fallacy. I just don't get what I'm doing wrong. I've got a ring whitch i want to rotate in 35° so it's a bit angulared. And then the ring shoud rotate in one axis (y object axis) so it's revolve around itself. But maya don't accept my entrys... I know I'm…
Deep inside me I knew it was just checking a box or something. XD THANK YOU VERY MUCH @Axi5! I love you!!! :D This caused me so much headache! For me the "problem" is solved! :)
Okay so, there's clearly some connections going on between your controller rig and your objects so it'd be cool to see a node graph of that, maybe your hierarchy too. In the meantime, I captured a quick video demonstrating what I think the solution to this is. Essentially Maya's default rotation order does Y then X. You…
Without seeing your exact setup it's hard to tell. In this case I would be tempted to just put another group node above everything and rotate that since it seems to me a rotation order issue.