Hi all! I just started using Substance Designer and Painter, and I recently began playing with smart masks and generators. I'm trying to texture an asset in Designer, and I've run into an issue... The edges don't apply correctly to the edges of my model. Any ideas why? Everywhere there is a UV seam there is an issue. I…
Using a triplanar node after the generator will not work and mess up your texture since it will do a world projection of something that was calculated in UV space. You should have a Triplanar option directly in the Metal Edge Wear generator.
Compare the placement of the scratches to the white bits on your curvature map - that will explain why it's happening. As a fix, Try generating curvature from the tangent space normal map and using that instead of a baked one, it's more predictable although it comes with its own set of potential artefacts.