Hello everyone, I'm trying to get out of my comfort zone with some slightly longer more complex animations. I'd love feedback on this first one please. First time I've used stretchy limbs so I may have overdone it. https://syncsketch.com/sketch/178969#228251 Thanks
Thanks a lot @Hito I've made practically all of the changes you and @AGoodFella suggested but there is still some stuff that I need to do. I haven't done the full 360 swing yet but I plan to, I just wanted to get feedback on how I ended this animation. I know you said it should roll and turn into a run or something but I…
Yeah, I think you're overdoing the stretching. If you're trying to go for smears then you may be misunderstanding the purpose. It's kind of like simulating motion blur. For example, at f83, you really don't need the hand to be still stuck to the wall. Have it do it's natural thing and use the stretch to create an arc so…
That makes things a lot clearer in my head @Hito a lot of things I just for some reason don't think of. I really appreciate the help! This is what I have now, I ended it in a more parkour style way, he rolls and then jumps off the edge, any feedback much appreciated and thank you to whomever did a few draw overs on my…
I reckon for that final jump at frame 121-122 ish, you could have him go much higher, and stretch that back leg in a smear as he pushes off, then have him hold at the top of the jump and accelerate off screen with some stretch like you have now. The jump seems a little weak considering how high he jumped to grab the bar to…
Cool. 5 - Silhouette could be stronger. Especially for the arms. Offset them so we see both. f21 - The overlap of the legs as he swings back is too much in my opinion. f77 - Maybe look at some ref but I feel like the legs would tucked in a little. Because I feel like coming from f75, there needs to be some continuation of…
Hey man I left you some quick notes on Syncsketch. Other than what others have already mentioned, most of it looks great but I just noticed a few spacing issues. Let me know if it makes sense!
Thanks everyone, I really appreciate the feedback! I tried my best to put in everything but was unable to add in a better final jump as I went too deep into the keys and after multiple key clearing, I was kind of burned out. I want to work on something different for a little but I'll revisit it eventually.
great start. AGoodFella already made great points. Few things I think will add a lot: The start could start mid stride of a run into the jump, as if this is a shot in a longer sequence and starts with the cut on action. No need to do a full run, just the 15~29 frames from the run transition into the jump. The 2nd swing…