Hello folks, I'd like to share with you the process of my new personal project, I'm working on this based on the amazing concept of Bogdan Tauciuc. My goal is to finish it as a low poly "hand painted" character. So here you have the zbrush blockout, still some things to refine to use in the bake. :wink: Cheers.
Hey guys sorry for being away for a little, I had to pause this character due to other jobs, but now I'm back working on him, I'm really glad you guys like it!!! :) So here you are the progress again. Finally made some time to work on my low poly model, Uvs and bakes. Now it's time to start texturing this fella. ;) Cheers!
Yo, here I go with few more updates. :) I've just started with the posing process, still need some tweaks. And this is a small fish that I'm going to use in my scene.
Hey guys, Today I'm coming to share the final Squidfishman, done during my free time. It's not perfect but I'd call it done. Here you have some shots from inside Unreal 4, Where I set up all the scene and shader. Specs: It's using just one 2k map (Albedo for the character) one for weapon and grass, and another fot the…
Slowly working on this guy, during my free time but it's almost there. ;) Here we go with the texture work, this shot is from substance painter where I'm working on his textures and it's just using base color.