Tyson Murphy's weapon tutorial is pretty 10/10. I'd also really recommend Tobias Koepp's stylized dungeon tutorial, it runs you through the whole pipeline and not just for assets but tileable materials and some scene layout/lighting parts too. I learned a lot from!
Hello! I've been doing some random 3D art for about a year now, and throughout the course of my learning experience, I was really hooked with environment art, especially hand-painted stylized art. I've been doing some random stuff with Blender, from low poly to realistic texturing (which I love too, but I just can't get…
Maya is learnable. It just takes time. Took me a month to learn Modo coming from Maya, but now I can model in both just fine. It is rare that a 3D software is built in such a way that their UI is intentionally frustrating.
Thank you for giving me the info needed! I've searched the internet, but maybe I never searched enough to find these amazing tutorials! I'm so hyped! Another followup question: Will it be easy to understand Maya's interface? As seen in the tutorials, they are using Maya so maybe I should switch so I could follow the tuts…
Lots of good stuff on the wiki: http://wiki.polycount.com/wiki/TexturingTutorials @Jeff Parrott put together a playlist for hand painted stuff as well: https://www.youtube.com/playlist?list=PLW54USAkyIJq1NNqEmHwgBNtXCaXK6eh6 Also, here's two other tutorials I think are pretty solid when it comes to handpainting stuff:…
Not sure about the Tobias Koepp one has I've not watched that yet. In the Tyson Murphy tutorial he shows you everything step-by-step so I think you will be fine if you follow along. If in doubt, google anything that you're not sure about as you go along. :)
Thank you! I will surely buy the course and start learning Maya. Would jumping in the course of Tyson Murphy and Tobias Koepp will give me the gist of Maya's interface? Or should I just start from scratch and learn Maya first?
I've not used Blender before so it may be the case that you can still follow along in Blender if you prefer so long as there are equivalent tools. For example, the Tyson Murphy tutorial uses the Create Polygon Tool a lot to draw on top of the concept art to create the basic shapes, so as long as there is something similar…
I had my eye on doing the dungeon tutorial next after finishing my current project so I'm glad to hear that it's helpful :) I love the art in that one too so I'm really looking forward to tackling that one!
I can second the Tyson Murphy 3dmotive tutorial as that was something I completed recently and I learned a TON from this. I'm also a beginner trying to learn stylised/hand painted art. I'd recommend following that and then try to apply what you've learned to other props/weapons.