Hello! I've been doing some random 3D art for about a year now, and throughout the course of my learning experience, I was really hooked with environment art, especially hand-painted stylized art. I've been doing some random stuff with Blender, from low poly to realistic texturing (which I love too, but I just can't get the hang of it). I was really inspired by Blizzard's art style, and been wanting to do some hand-painting stylized stuff for games. However, I'm in a loop right now. I did some of the stylized work like simple sculpting, but I'm still at a loss. I don't know how to hand-paint textures, and lastly, I even don't know how to UV unwrap properly. So my question would be for those who do stylized hand-painted artwork, how did you guys start out? What resources did you use and what would be the best thing to do if I were to pursue this type of career?
Here's what I did. I sculpted the bricks and simple apply a material without hand-painting and UV unwrapping properly.
Replies
http://wiki.polycount.com/wiki/TexturingTutorials
@Jeff Parrott put together a playlist for hand painted stuff as well:
https://www.youtube.com/playlist?list=PLW54USAkyIJq1NNqEmHwgBNtXCaXK6eh6
Also, here's two other tutorials I think are pretty solid when it comes to handpainting stuff:
http://www.michaeldashow.com/tips_texturepainting.html
http://3dmotive.com/series/hand-painted-texturing.html
Hope these help!
I'd recommend following that and then try to apply what you've learned to other props/weapons.
I had my eye on doing the dungeon tutorial next after finishing my current project so I'm glad to hear that it's helpful I love the art in that one too so I'm really looking forward to tackling that one!
Another followup question:
Will it be easy to understand Maya's interface? As seen in the tutorials, they are using Maya so maybe I should switch so I could follow the tuts with ease. I've been using Blender and never tried Maya because I get intimidated by the UI.
I've not used Blender before so it may be the case that you can still follow along in Blender if you prefer so long as there are equivalent tools. For example, the Tyson Murphy tutorial uses the Create Polygon Tool a lot to draw on top of the concept art to create the basic shapes, so as long as there is something similar in Blender I imagine you should be fine to use Blender instead.
If you want to use Maya (I think it's worth learning it given that it is industry standard) I'm sure you will be fine. I had no prior 3D experience at all before Maya and although it is a bit intimidating at first you will get used to it. If you already have modeling experience in Blender I'm sure you will pick it up no problem, if a total newbie like me can.
Took me a month to learn Modo coming from Maya, but now I can model in both just fine.
It is rare that a 3D software is built in such a way that their UI is intentionally frustrating.