Hello guys, i just finished my script for Convert 3ds max Vray to UE. It's for my game, but i think some body can use it too Basic pipline is : Select all objects in scene, click convert (wait some time), then export and import in unreal. It will be "same same" materials and positions of all objects. I use Vray Diffuse…
Right now it's problem to install MENU, i will fix it later, just drag and drop "MaxGameDevTools_v10.ms" to 3ds max. there are many problems with diffirent max versions and OS :(
No, I use this for calculate BaseColor = Diffuse*(1-Reflect.max)+Reflect*Reflect.max, if dont have Fresnel checkbox in Vraymtl - it's for Metallic workflow. I have some researches about this: I want to convert "real" Vray Materials without any editing for UE.
How is this vray? I mean you preview your material in Max with a vray material and then you export that in a weird way. You are just setting up pbr values in vray, and export that to unreal, right? And those "specular" and other nodes are really just custom nodes with a component mask, right :p