Yes, it's mass exporter tool, but all Vray materials Converts into 1 material in Unreal. Uncheck OverrideMtl Option before Export, then you will get all your materials in UE, but without Metallic, Roughness etc. You need to use base material "override material"
How is this vray? I mean you preview your material in Max with a vray material and then you export that in a weird way. You are just setting up pbr values in vray, and export that to unreal, right? And those "specular" and other nodes are really just custom nodes with a component mask, right :p
Hello guys, i just finished my script for Convert 3ds max Vray to UE. It's for my game, but i think some body can use it too Basic pipline is : Select all objects in scene, click convert (wait some time), then export and import in unreal. It will be "same same" materials and positions of all objects. I use Vray Diffuse…