No, I use this for calculate BaseColor = Diffuse*(1-Reflect.max)+Reflect*Reflect.max, if dont have Fresnel checkbox in Vraymtl - it's for Metallic workflow. I have some researches about this: I want to convert "real" Vray Materials without any editing for UE.
Hello guys, i just finished my script for Convert 3ds max Vray to UE. It's for my game, but i think some body can use it too Basic pipline is : Select all objects in scene, click convert (wait some time), then export and import in unreal. It will be "same same" materials and positions of all objects. I use Vray Diffuse…