Hey, I need to access some channels that are not included on the "SceneTexture" node for a post process material. I am trying to get my material AO, that is there but seems to be disabled, and emissive texture. Does anyone knows of a solution for that? I found a post on the unreal forum where someone suggest to mess with…
For the noise, you can use world position x-y-z and make a manual world aligned noise by using the noise node with optimized settings (fast gradient, 1-2 iterations, and plane projecting it on the 3 axes, then blending them like you would do in a standard world aligned texture function. This should not move with the camera.