Greetings. I'd like to hear some suggestions for workflows. I am working on a dungeon in unity 5 with a modular workflow. Now i was thinking a dungeon needs skulls ofc. Here are my 2 ideas for workflows: 1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps…