I'm considering making a game in UE4 (for fun), and figured why not try and make it as detailed as possible. So many games cater to consoles, so I was wondering how far one could push a game in terms of graphics, if it were intended solely for a PC running a 1080-Ti, i7-7700k (or above), and 64GB ram? Even if I ended up…
yeah just ... think about it. Won't anybody think about it? Actual files ... FILES! ... on a disk, a real actual disk - the sort of disk your children might use ... ... which then - deep breath - become assets, which you have to ... jesus H bleeding christ ... stream ... or fit into ... memory? With ... fuck my life i can…
The Euclidean stuff could technically be done with a custom voxel format encoded into wavelets. I've seen some truly bizarre things done with wavelets that technically should not have been possible.
I'll believe it when they release a tech demo. Until then I believe they can be adequately be disproved from a theoretical standpoint. "Trillions" of "atoms". Whatever. At 32 bit float precision an 8GB graphics card can hold just over 2 billion float 4's in memory. Even if they're streaming from the hard drive that's data…
I tried something like this last year. But not with a 1080-Ti but amd r260x. The first immediate problem I ran into is that these assets are friggin huge. Think about it. If you're doing 4k textures everything, you're going to need a lot of disk space to save them all. And then you're either going to have to stream those…