So I finally decided what to model for my first project. It's M-O from Wall-E, with my personal modification. Here's the concept sketch I just did. As a matter of fact, I did a test block-out a few days(?) ago. It's not pretty. It was just a test, you know. The thing is, I am supposed to learn as I go. Even after I finish…
It will be a high-poly model. The one I did was just a test. And watching Gennaro Esposito's hard surface tutorial again was really helpful to see how to approach this. Through the end of this year, I decided to study nothing but hard surface modeling. Truth be told, I have too many distractions, especially doing 2D…