Hello there, I'm trying to find a way to apply crying animation to a ready skinned-bonedbody :) Found out that it is easy to do with Path deforms (made it similarly to https://www.youtube.com/watch?v=R4h-hBrMbUs this tutorial, but now I have no idea how to get it into Unity since fbx export disables all WSM modifiers from…
Houdini has the ability to export animations as textures for a realtime vertex shader. It would handle this problem pretty well I think. https://www.youtube.com/watch?v=bgMLGMaCUOU
you could skin the drop to two joints, set them up with stretch and squash, path (maybe surface) constraint the joints and bake that out the joint animation. match the tear drop rig's root with head joint of the character so the two matches up during playback. something like the video you can skin the tear to a single…