While I had some experience on using FWN. I haven't seen a good guide that explain generally what sort of checks you should perform on the models, before you bevel and apply FWN (usually through a script). Can people with experience summarise a few rules of thumb? Or is it always a manual tuning process? Aside: I am also…
I haven't worked in Blender before, but I hope my question is tool agnostic? But for an example: if you try to bevel edges with high valence vertex, you can't use the fractional offset mode in Maya, and the absolute offset mode will result in flipped faces.