Mark's method is the superior way to do this, especially if you want to export animation to a game engine. But I was curious how to do this in MASH, it's convenient for maya animations or to get to a quick static mesh. The setup here is Distribute>Curve>Transform in order. The transform node has a rotation controlled by a…
Hi, I wanted to create a mash network to make the pieces of a tank tread. I make 2 mash networks for each piece with a distribute and a curve node each one. These are the pieces: i wanted the "2" piece to fit perfect between two "1" pieces but i get that result The "1" piece unhook when the curve gets more concave. Any…
Ideally you would want two mash networks, one for the tread, the other for the link. They rotate at different rates and on different pivots, Marks gif shows that action. You only need the rotation correction for the links, the treads already meet end to end as seen in your OP. Also, MASH ignores translations on the input…
@Mark Dygert Hey, thank you a lot, the video explains the idea perfect @throttlekitty Your solution with the strength map is mind-blowing i never thought on a strength map that way. i will try that when i have some time. One more thing, when you said "Note that I've made this example in a bad way, the tread and links are…