Good questions! 1) You don't have to use a cage when using match by name (it is basically making one for you based off those ray distance values), but I have experienced cage bakes looking slightly better. 2) That would be very surprising if true but I can't speak to that. 3) No, but more geometry means you can get the low…
Thank you a TON @somedoggy So essentially, seams exist because of truncated information? Interesting... Now for new questions :smile: I have heard about the bit depth problem with normal mapping before, and have read that something called 'dithering' is the solution. What exactly is that if you don't mind me asking, and…
Thanks for the information guys! It really helped! I read that thread @somedoggy and I tried it for myself. It doesn't make a huge difference, but the difference is quite apparent if you're looking for it. I can't wait to use it to remove some jagged edges on a higher resolution bake. Here is my final dithered 1k map: I'm…