I think you have a good plan. By no means is there anything wrong having a reel composed of animations you listed, but it speaks volumes that the word "generic" is a descriptor you used. Think of how many reels have the same things you listed. If you continue with this list make sure you're adding some personality. It's…
Thank you guys!!! I will make the changes to improve it :) !! @AGoodFella I agree with you I will add/delay that foot slam on the floor with the help of the foot roll by 1 frame :) ,Also I will try to see how it looks with a more titled staff and for the elbows I think that for the position they have behind the bar they…
@LiamReynolds I am currently in another animation but when I finish it I will revisit this one ,you are right with the fingers I will try to keep it alive a little more. The hair it also has animation but I will try to put higher values to it to make it more noticeable and for the camera I will do another animation more of…
Thats cool. If you was going for something similar to theirs , maybe a good composition or camera angle? Overwatch ones tend to be really dynamic and the characters interact with it quite alot. Maybe a simple solution is the camera comes upto him and he reacts by turning around like he is doing now? Animation wise, could…
Hello friends, It's time to update my games reel since I want to do another round of applications and the work I did on some games are not worth watching haha :( and to do it I will make kind of an animation set for the Adventurer rig from Kiel Figgins. It would be amazing to have feedback no matter how short, long, hard…
Hello guys I switched the Jump for a hightlight intro in overwatch style: https://syncsketch.com/sketch/179820#229635 Before I go further I wanted to know your opinions since I will be moving vertices to achieve some smears and still no clothes animation or props Thanks for the help! :)
awesome! I will apply the feedback you guys gave me :) thank you for your time :smiley: ( the sync will help alot hahaha :P) Edit: applid the feedback you guys gave me cutting the animation in the up and down by 8 frames I believe and changed the weapon to look straight after the hit :)
Thanks guys!! and yeah that spin is looking weird , I will try to do it in another way maybe not dragging his soul behind it haha and that will change a little bit the crouch I think. Thanks again for your time and feedback :) !!! I will change it to achieve a better animation :) ! And @LiamReynolds yeah it's a different…
For the run I basically followed AGoodFella directions :) and I updated the first post Here is the Pick Hero animation (totally overwatch inspired) : https://syncsketch.com/sketch/176531#222860 Thanks again for your time :) !
I personally feel the run is sat in the middle of a jog and sprint. It feels nice but to me, wrong. Hes very bent legged, doesnt seem to really feel he pushes like Tera runs. Those animations you feel a drive forward. I also would like to see a pose change to deal with the staff. at the moment his arm just comes down,…