Well, yeah, combining objects could do the trick with constraints, but it's a hell of a bodge. Easier to clone face and bridge it then. I'm trying to achieve another Blender feature in 3ds Max with scaling distance between 2 objects(in Blender you have to press only one button and scale two objects together without…
Good day. I've recently returned to 3ds Max after almost 1.5 years of work in Blender and got stuck with a simple problem Problem: How can I snap circle of vertices to another circle in 3ds Max so they would match? That process is demonstrated in Blender in the attached gif . I've searched through many forums and videos…
Hi, it actually can be done just like in blender (kinda, since I don't know if blender welds vertices together after snapping or not - max doesn't), but to do what you need, select the verts you want to move, under "Edit Geometry" turn on "Constrain to Edge" and then scale the selection uniformly in all three axes.…