Hello, I am looking for someone who has a good understand of 3ds max and especially troubleshooting errors like "degenerate triangles that are co-linear" I am creating a custom map for Shogun2 in 3ds max and when I try to pass it through the converter through the game I get nonstop errors. I find the verts and try to fix…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…