https://gumroad.com/l/iQYA My channel display shader for Marmoset Toolbag3 is up on Gumroad for free! This shader is meant to mimic the Marmoset Viewer channel display feature, allowing you to post detailed breakdowns of your materials in high resolution. Sorry if this is in the wrong place mods, i know there's a user…
This is largely impossible, as you can't bind hotkeys to shader values in Toolbag. However, at some point when i get the time, i'd like to write a little python script that batches out screenshots for you.
There's no real way to do a fullbright Tangent space pass, unfortunately. By the time this shader has access to the surface normals, they've already been converted to world space. The only thing i can think to do instead, i guess, is to add an entry to the shader for emissive, so you can load the tangent space into there…
Simple script for Marmoset Toolbag 3: Get it here! Allows you to export Cameras, Lights (or both) from Toolbag into a data file, and then import them into another scene! And it's completely free! Plugin will work with Toolbag 3.07 and newer, it might work with earlier versions but that cannot be guaranteed. How to use: *…
So I figured it out that the orange is from a light. Kind of annoying that it would do that, but I'll work around it. It appears that no matter what light I have it always changes the color of the model. Not sure why it does that, but basically I cannot make renders unless I turn off all lights.
I just got told about this shader and I'm having the same issue. I thought I did something wrong when I set it up. I look forward to the update I can't wait to use this shader. Thank you. EDIT: I did the same thing DMacDraws did and it works great now, thanks :)
Sorry @almighty_gir , I was looking for the Cel Shader! I've just pulled it down from Gumroad but it's still dead. @radiancef0rge could you explain a little further? I've tried googling but I can't find any reference for shader coding in Toolbag (only Python). Ta! ---EDIT --- Never mind! I downloaded the channel shader…