With that said, then are there libraries of common animations of characters that you can purchase or download ? If you name your bones the same way as others have done, then you could ideally import animations the same way that you can import mocap data from a biped in 3ds Max ?
You can use an action(animation) from rig A to rig B, as long as the bone naming remains the same. This should give you the correct animations between the bones - so in local(bone) space. Select your new rig, open the action editor, and find the action that you're looking for. There might obviously be some clean up to do…
So, waaay back in the day (10 years ago ) I used to use 3ds Max and Character Studio. For most animated creatures, I could use a biped, animate that biped, and then export that animation file to load onto another biped. Now I'm learning Blender, and I want to know what people do in Blender to get that same type of…