Texture update and rig test. Some springs aren't working properly but overall I have good control and am developing a better understanding of the rigging and animation process. Ultimately I'll be rendering in marmoset. previs explsion anim: marmoset Also playing with the refraction shader in marmoset:
Been working a lot on presenting in marmoset- mostly reworking the lighting and then chasing those changes with another material pass, then tweak lighting again in an endless cycle.
Okay this project isn't dead. Slowly been reworking the rig and animations as well as implementing everything in marmoset. firing anim slomo: Heres an fpv shot.
This is something I've been working on to understand Spaceclaim, and the inner workings of handguns. I plan on a full low poly with each piece modeled/textured so it can be disassembled in marmoset later. Crits appreciated Update: Mid poly here, almost ready for zbrush. Not sure how I'm going to tackle the low poly but so…