@Sozril Mmm...for me that image has a lot of highlights that can come great for making the specular/roughtness map but as a diffuse it won´t work. The diffuse needs to be as flat as posible with minimal shading if you are aiming at a realistic result, if you´re going to a more handdraw/stylized it´s totally okay to have…
Those things you want to add are only hand painted variations into the diffuse base that you made initially, not need to "bake" them. It´s different for shadows as they typically come from different maps like the occlusion and cavity and this can be combined with the diffuse and bake them in the final texture. If you want…
I am new to texturing in general, but I have wanted to create realistic heads for so long. I have watched several tutorials, getting the idea that the diffuse skin should have little to no shadows or highlights. But I was wondering, what is too much contrast in skin? For example, would this work? Or is this too much? Thank…
Thank you so much for replying, I really appreciate it. So if I wanted to add things like dark circles under the eyes or pinker/blue skin variations I would add those later and bake them into the diffuse map? Since those wouldn't be classified as shadows, but part of the skin? Or I guess what would I do if I still wanted…