@Sozril Mmm...for me that image has a lot of highlights that can come great for making the specular/roughtness map but as a diffuse it won´t work. The diffuse needs to be as flat as posible with minimal shading if you are aiming at a realistic result, if you´re going to a more handdraw/stylized it´s totally okay to have…
I am new to texturing in general, but I have wanted to create realistic heads for so long. I have watched several tutorials, getting the idea that the diffuse skin should have little to no shadows or highlights. But I was wondering, what is too much contrast in skin? For example, would this work? Or is this too much? Thank…