I'm planning to model a longboat from the viking era (drakkar to be precise B) , reference at the bottom) but encounted a problem making the hull of the boat and came across this tutorial, https://www.youtube.com/watch?v=Li7Fpg-CCo4 Looked through how he does the attributes on how the mesh was deformed but I'm still…
Look into the docs for Surfaces>Loft for the curves to surface part, pretty standard stuff there. For putting the planks into place, it's a two-parter. The copy of the hull around 4:30 that he's pushing into a flat shape gets set up as a blendshape, it's important to translate the vertices and not the object itself for…