@IacopoAntonelli unfortunately not the building is entirely empty it consists of the walls only. The only thing in the level is the blueprint and the basic floor that loads with the starter project. The bit about construction script only being called at the start of game is whats confusing me, i was under the impression…
@IacopoAntonelli Okay i think ive actually found the problem looking in shader complexity view im noticing the larger the building becomes the greater and greater the shader complexity gets. Turns out ive done some terrible scripting it seems and the for loops were effectively running on top of each other causing the same…
Hi guys, So through strife ive made my first real construction script in ue4 and ive gota building using instanced meshes in order to edit the mesh desired, number of floors and number of segments (both width and depth). However im getting this strange performance drop when viewing the structure from different angles. The…
That's pretty odd. However, just for knowledge, construction script is called every time you load the level of the object, not just at the beginning of the game, so take it in consideration if you setup multiple streamed sub-levels. For the drop, I don't really know what the issue is. Try disabling shadows and distance…
Sorry, I didn't get of what did you placed in the level. What did you placed inside that cube? I don't think the drop is in the blueprint logic, since Base Pass is basically a GPU task, and constructor of BP is called just at the beginning and not during the game. If you have a lot of stuff in that cube, like floors,…