Hello guys is there any way to retain SG in export (using the gw obj exporter) ? Seems it doesn't let me export in any way having both normals and smoothing groups options selected. The only way i can export them is by using triangles instead of quads (which i don't want) Doeas anyone has a fix for this? I'm in max 2017 btw
It might have been that the model had some strange bug in it and exporting and reimporting might have cleaned. Models get issues like this where obj export is a way to clean them. If you've reimported it, try setting SGs and export then reimport again. Make sure that the first reimport is in a fresh clean max scene. Also…
Yeah i mean i call them Smoothing grps but as a long time maya user too i mean the softness and hardness of the edges. In Maya is really that simple. That said i cannot preserve tje edge quality, even tried presets, and even simply exporting and reimporting in max i loose the edges quality i get an entirely soft mesh Don't…
Max .obj retains smoothing groups, atleast on 2016. I guess they are defined following the "s" lines inside the obj file, if you open it with a text editor. - normals => export all vertex normals as explicit, no SG "vn" inside the obj file - smoothing group => export pure SG. All explicit(edited)normals are reseted. block…
i simply try to export form max and reimport back, and SGs get lost. @musashidan yeah but im not sure that hard soft edge are fully supported... For exmple whe i use them and try the "select hard edges" tool in graphite modeling t doesn't select them. I don't know
I'm lost a bit here... If I'm exporting to a non-Zbrush software, I will use Maya preset each time. And when I load those models into another software (maya, xnormal) or engine, the "smoothing groups" are still there. Expanding on this - Smoothing Groups are a term for Max. Maya doesn't refer to them this way, instead they…