Hi guys - Currently trying to wrap my head around Substance Painter to Arnold workflow. It seems simple enough...export out maps in Painter using the Arnold settings, but things are not looking right in my render and some things are a little confusing. I'll start with my material setup: I have my roughness and normal maps…
I second this question - I wish they would update the Substance site for the aiStandardSurface shader! I ended up using a combination of Arnold and VRay materials to get my model to look halfway decent, but I'm hoping someone has clearer answers for proper setup.