I dont have a specific model. Lets say I have a robot that its complexity is like this https://s-media-cache-ak0.pinimg.com/736x/3d/38/14/3d3814cf90f805e8a35d418c8e86f1bc--military-robot-robot-hand.jpg Do you bake and make most of these pieces into low poly?
Hello guys, I just found out about kitbashing assets, and I have a question I cannot find an answer to. Say I have all these pipes and assets that i put together and make a robot. How do you make this into a lowpoly? Because baking all these details into a bigger shape doesnt sound like its gonna work.. do you make each…
If you're talking about maintaining a high and low version of each kitbash piece, I'd recommend against it. Using that robot hand as an example, you'd be throwing verts around for things like the finger bones instead of scaling them. Now you're in the position of having to make the same edit for the complimentary model.…