I wanted to find out if anyone knows how using this modifier in 3dsmax can be achieved in Blender. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095 Thanks.
Has this been implemented in blender yet, the advantage of this modifier in 3dsmax is that it tessellates the mesh suface uniformly, kinda like dynotopo but it does it all over the surface, very useful with objects that are not just flat planes for displacement maps.