Hello, i try to find out whats the best way to make buildings for my level. Should i create a Modular system? I saw a lot of posts where that didnt work that well with the lighting (bleeding etc.) Or should i create whole buildings, unwrap an texture them? If yes, how should i handle the UV unwrap and the…
To get rid of the bleeding with modular assets, either create an end piece that covers the bleeding. Alternatively decrease the Lightmass setting called: Static lighting Level, I don't recommend doing this, since it will increase build times dramatically!
You can build it as modular and use the merge function inside unreal and create one whole piece for that if you want. @Vollgaser since it's something that is not on their documentation, can you please share your researches with us? As far as I know, static meshes don't work the way you said they do but maybe this "common…
Hey, What you are asking is not going to be answered with a straight answer. This totally up to you. Think about the scope of the project. Will the modular pieces be reused for another building? If you are building one level and the house is going to be the only focus of the level, go nuts. Divide up walls, floor pieces,…