Hi, I'm trying to export a maya rig made with advanced skeleton to fbx to open it in unreal. Before the export I have this: When I open the fbx I have this: The error I get is: The plug-in has found the following skin definition problems :Unable to find the bind pose for : /…
You want to grab just the deformation joints and the meshes and do a export selection. You don't want to be exporting all of the controllers and extra IK/FK joints. But you would have a lot of other problems if your skeleton and mesh are separating like that...