What are some things you guys do in the Polish stage to add more physicality to your animations? When I finish an animation it looks good but when I look at Adam Turnbull or Richard Lico's animations, there's something there that I can't seem to figure out.
Richard Lico is insane, his stuff always look fleshy and weighty. Usually, in the polish stage, I look at the action and figure out what is driving the force, I then offset the curves so a certain axis or limb leads the motion. Nothing lands on the same frame. E.g. in a punch, I would maybe offset the curves so the twist…