Hey, Just wondering if there was a way of getting a camera to display a semi-transparent image overlay when looking through it? This would be useful for reference images and lining up shots to real world images etc. The result would be something like this: (imagine the geo is not wireframe as this is a different software,…
In your material, put a scene texture node. Set it to post process input 0. That contains the rendered scene. Then put your texture. Plug screen position as coordinates into both. Put a lerp, and plud the scene texture node into A, your image to B, and make a scalar parameter, and plug that into that alpha of the lerp. Now…
Hey Obscura, So I've been googling and reading about cameras in the hope that I could just give you a simple "Yes, Thanks" but it appears I am stupid - Could you explain how I would achieve such a thing? The closest I have got is as follows: "M_REF" being a material with just a base colour - the reference image I want to…
Place a component mask after the scene texture, and use r,g,b. By default it output alpha as well , so thats float 4. and your texture is float 3, this is why it reports the error.
Ah ok that makes sense. I am getting an error though and not sure how to resolve. Anything I'm doing wrong here? I'm using a post Process material, as you can see. Could this be it? Sorry if this is nooby stuff :/