I think if you like both programming and art your best bet would be on technical art. Technical artist is a guy who serves as a bridge between coders and artists. Daily responsibilities can include writing shaders, coding tools for artists, setting up animation state machines, optimizing game assets, writing technical…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…