@AlecMoody i did as you suggested, i used 4 textures and exploded my model to build different normal maps, it worked out great.I used 1 texture for the side planes, 1 texture for the skeleton 1 texture for the doors and 1 texture for the metal bars+floaters.Now, i'm having issues on the shading in UE4. Does this have to do…
Hello guys so i have this container that i made. I made 2 versions, one that i want to import in UE4 and one that i wanted to import to Zbrush for sculpting.They have the exact same uv's, i just added some loops on the left one, to even out the topology, then turbosmoothed it with smoothing groups to get that to zbrush But…