@musashidan But if you add control loops what es the reason of adjusting the crease of an edge ? I mean, adding simply control loops will make the edge more "sharp" in the smooth version so why to use the crease too?
Creasing is a great way to do sub-d but you still need to add control loops to fully take advantage. The downside is that the creasing isn't always transferable between software. I'm not sure how you do it in Maya. I think you create edge selection sets and adjust the crease weight in the attribute editor. Or maybe it has…
Because if the base topology is too low and there are large faces with no supporting geometry then the subd algorithm will be under too much tension and the creasing will show artifacting. I'm not saying you have to add control/support loops as you usually would with traditional subd modeling but, in a lot of cases you…