Hello. I have a problem with Zbrush Dynamesh Master. With some of my models Zbrush is dynameshing with too low polycount. Even if I set polycount to 10kk I sometimes end up with mesh with 2 - 3 kk poly and I can see with my bare eye that it is too low xd How can I make Zbrush Dynamesh Master to generate more polygons if…
Dynamesh relies on the scale of an object. If you are modelling with something imported into ZB from soft like Max, the model will be 100 times the scale it would be in ZB. You can try the dynamesh master under the plugins menu That will give you a model of around 10 mil polys. You could also hit the unify button in the…
If you've already Dynameshed your object and the polycount is too low you can just subdivide it once, that'll do no harm as the topology is already remeshed.
Are you sure you don't mean Decimation master? If you do, I find the poly slider is pretty accurate generally. If you do mean dynamesh, I find that the slider isn't really a direct polycount slider. Mesh scales effects it, etc. Have yet to really figure out a good way to predict how it will look, before dividing it.
@joopson OP is using the Dynamesh master plugin. It's different to native DM in that you can set the target in polygons and it isn't scale dependant, as it automatically scales the mesh up/down behind the scenes. I have been using the plugin exclusively over native DM for several years. Arseing around with the regular DM…