This had me confused for a very long time. The general rule of thumb is to keep any edges close to 90 degrees as hard edges. You will want to make sure that any hard edges are also UV seams. However the part that really confused me was that not all UV seams need to be hard edges, just the ones that are close to 90 degrees.…
So I took a look at your table example and this is what I see when I open it. This is what it looks like after adjusting the UV's and hardening/softening the appropriate edges. There is still some small artifacts due to my sloppy UV layout but they are hardly noticeable when you apply a material. The UV's can be better…
Hey guys, So this is something that has been bothering me for a very long time. Until now i just figured id use the workaround method but i want to settle this once and for all. This is why I'm here to ask you guys (the pros). So my confusion comes from the way that smoothing groups work with Maya. As I learned when I…