I was just interested about t - vertices, how they affect final model. I didn't intend to add that loop there. The original question was whether to prefer less t - vertices and much more faces or t - vertices are fine and can be used whatsoever.
Guys I didn't want to make separate thread for this. What is the deal with t - vertices ? Are they like to have them with lower polycount or not to have them adding a lot of faces ? What about parts that were closed with cap modifier ? Should I just use cut tool to connect remaining vertices ? ( I did search even Max…
@musashidan I understand that 2 vertices create edge, 4 edges create face. And and everything should be 4 - quads if possible. And I understand smoothing. If you weld vertices, they become one. (theoretically if you weld face, you get edge, although it doesn't work that way) . I also know that extrusion creates new…
Every single time I start modeling, at some point I notice issues with edges, wrong loops, overlapping faces in x-view. Now these problems creates another ones and the best way to get rid of this would be to prevent this. But how ? This is x-view, showing overlapping UVW faces. What is the deal here ? Often, I end up at…
@perna sadly, I don't even think the newer generations even know about the docs. I still flick through my old Max docs, over a cup of tea, from back in the day when paper was popular. I still have some of those Max Bible volumes from r4/r5 from when I was starting out. :) OP - as per perna's advice, here's a copy/paste…