Hello there, Ive recently completed my first asset where the majority of the work was completed in Zbrush. I've been playing around with the freeform tools in max a little bit but nothing is quite looking right when i use them, and i feel like there are more efficient ways to go about this. Im wondering if you guys have…
i dont believe you are familiar with the process, this can be made with like, 64 polygons, around 100tris and in 30 minute time, if you are familiar with the process. You have to sculpt the high poly, then bring it to the lowest subdivision level (which could be a 64 stretched sphere to shape an egg) and extract the normal…