Hi All! [This my first time posting here, if I'm in the wrong place etc, just point me in the right direction so I'm not covering old topics] Bit of Background: I've recently just finished my degree in Computer Games Modelling and Animation, like many others I'm looking to get involved in studio work to begin building…
Quick Update! Hi all I thought I would post this as a reply rather than starting a new thread. I have took the feedback both Anthony and Einar provided and produced a new showreel. Before I go ahead and modify my site to accommodate this I would like some feedback on the latest version if possible? I have made this reel…
The section 0:24-0:48 can be removed if you're focusing on animation. Yes there are parts being animated, but it's not necessarily showing animation as a skill. I'd still say that part is more focused on modeling. As with what @tholmes3d was saying, you only need to show multiple angles if it benefits the shot. A simple…
Hey, welcome! You have some cool stuff and your instincts are correct. If I click a link to your site I want your reel right there ready to go. The reel should be 1:00-1:30 at most focusing only on animation (if that's your specialty). In game stuff is OK, but you want the viewer to be able to see the animation clearly and…
Thanks Einar! I'll have a look at the link you provided, condensing the portfolio to tighten the focus on animations, and having them directly accessible appears to be the general consensus. Many Thanks!
I think what Anthony is saying is that usually a 3/4 perspective view will show all that's needed about the animation, so unless there's something that can only be seen from a different angle, they aren't necessary. A 3/4 view just means the camera is viewing from a 45 degree angle in front of the character, aka halfway…
Adding to Anthony here and he's completely correct. Especially on finding your reel, having to look for it is a huge mistake, make it center easy to find right out of the box. This vimeo group has many examples of how to do demo reels: https://vimeo.com/groups/gameanim Look through many of them to get a gist of what…
Hi Anthony Many thanks for the additional input! I understand where your coming from with the mechanical rigging and this time would probably be better served dedicated to more organic movements. As for producing this 3/4 perspective that both you and Tholmes have mentioned, are you familiar with the process or could…