Its a quick one, how can I select a whole UV island by selecting a single poly in the viewport? Kinda like the "expand polygon selection to seams" but instead of using UVUnwrap seams (wich work with pelt and peel) it uses the actual borders of the uv islands. Im using 3DSMax 2016. Thx!
Yes, there is a checkbox in the bottom left area of your UV window: select "by element" which will select the whole UV island. There are also buttons right next to that to grow or shrink UV selections & pick UV rings or loops.
Oh I see. Yeah we changed that. We are in the process of unifying selections in Max. Now if you want to select multiple islands, for the first island you can just double click. For the next island you want to add, you hold CTRL and double click. This is the same for selecting elements in edit/able poly, poly select…
Hey, @coven ! Thanks for looking into this Double clicking will select the whole island which is nice individually. But sometimes I'd like to select multiple uv shells at once, so earlier versions of max, I'd single click a bunch of individual polygons on my model, and then ctrl click in uv editor to convert to full uv…
Hey @Kanni3d. Not seeing that issue here. If I have nothing selected, I can hold CTRL and double click a face and it will select the island. If this isn't what you are seeing, shoot me a message and I'd be happy to look into it.
When you click in the display it will select also in the UV editor window. Simply click in that island with the island button active in UV editor window, As alternative use the button "create group" that automatically will select the island. But you need to remember in some point to remove the groups or packing can be…
You can use this script. It's pretty old since I made it around Max v6 or v7 in 2004. But it should still work. Select a vertex, edge or face. Then run the script. ( --//function to convert selected subObjects to shell fn expandToShell = ( --//Get the modifier, exit if not unwrap uv = ModPanel.getCurrentObject() if classof…
Sorry I misread your question. There is a button in the Peel section of the unwrap UVW modifier that will expand your selection to the seam borders of the UV island. Other than that, I am unaware of any other button or shortcut that will do what you are asking.
That works great actually, and probably faster than previous. (I hope you understand why I select individual polygons first and convert them to uv shells in the first place :tongue: some people I've explained that to think its pointless/weird).