Hi! For project of mine, ive been creating a shooting range level of sorts in UE4. Functionally similar to how the training level in Call of Duty 4 worked. So far I have all of the blueprints I want in bar two. With these two, im not sure how to approach them (Im pretty new with blueprinting) So if anyone could give some…
I see. You can have a function that updates the counter in every second. Then you can use set timer by function name, and pause timer by function name to start and stop it. To have it nicely displaying, you can make a widget and display it through that.
Cheers for the advice, For the second it would mean a stopwatch timer activating and becoming visible in the top of the screen after being activated by a box trigger, and would continue to count upwards until the player reaches a second box trigger which stops the timer and displays the final time on screen for a few…
First one: You could have a specific door actor with an array of enemies, exposed, so you can set it on the instances. And you could trigger the door opening after the array length became 0 (all dead). So you would remove an enemy from this array when he died. Second one I don't fully understand what are you trying to…